Since June '14 I've been Head of Studios at Oculus, a division of Facebook.   There are two things I love about my job.  

First, I get to work on cutting edge technology and games with the Oculus team.  When Console's switched from 2D to 3D there was a huge learning curve.  How would Character Action games work in 3D?  I was lucky enough to be able to solve that problem, and although it was hard work, with lots of missteps and frustration, it was some of the most rewarding times in my life.  Likewise, the move to Touch and Social has been a huge learning curve that some teams figured out, and many didn't.  The VR step from "through a window" to "inside the world" is even bigger.  There are going to be a lot of teams that just can't figure it out... and a lot of opportunities for those that do.

Second, I have the pleasure of working with some of the best video game development teams in the business (and some great 360 filmmakers as well!).  That list includes both teams that I have been lucky enough to work with in the past (like Insomniac, Gunfire, 4A, and more) as well as new teams that I had never met before (Like High Voltage, OZWE, Crytek Germany, and more).   Some of those teams are represented in the 2015 E3 video I've attached above.

If you haven't tried the Rift yet, you really need to. 

VR is the future.

Video Courtesy of Oculus